Calculators and Tools
These calculators were written for educational/illustrative purposes only.
They are not meant to be used to make medical decisions.
This calculator outputs ambient pressure at a given altitude based on the 1962 US Standard Atmosphere. The partial pressure of oxygen in the alveolus uses the simplified alveolar gas equation with a partial pressure of H20 vapor of 47 mm Hg, a PaCO2 of 40, and a RQ of 0.8.
This calculator does not account for the hypoxemic stimulation of the respiratory drive that would accompany ascent to altitude without increasing FiO2: this hyper-ventilatory response would decrease PACO2, which would displace less O2. Therefore, this calculator will tend to increasingly underestimate the PaO2 as PaO2 declines. The calculator is more accurate when using it to keep the PaO2 constant by increasing the FiO2.
In healthy individuals, the A-a gradient is equal to the individual's age in years multipled by 0.3. (E.g., 30 years x 0.3 = 9 mm Hg.)
FAA and FAR regulation for commercial aircraft pilots state that supplemental O2 is required for flights > 10,000 ft, 100% O2 is required for flights > 33,000 ft, and positive pressure breathing is required for flights > 40,000 ft. Pressure suits are required for flights > 50,000 ft.
For more information on O2 systems from the FAA, click HERE.
The current US ISS spacesuit is pressurized to 226 mm Hg (0.3 bar) which is equivalent to 30,000 ft, and therefore require up to a 100% oxygen atmosphere in the suit to maintain PaO2 levels.
This Time of Useful Consciousness (TUC) table is based on the FAA publication found here: AC 61-107B CHG 1 - Aircraft Operations at Altitudes Above 25,000 Feet Mean Sea Level or Mach Numbers Greater than .75 (faa.gov). It can help provide insight into the need for rapid rescue oxygen during aviation activities or hypobaric chamber testing. It general rapid decompression reduces the TUC by 50%.
This calculator is designed to help demonstrate the effects of ascent through the atmosphere without supplemental oxygen (a constant 21% oxygen fraction). It calculates the ambient pressure based on the US standard atmosphere and the arterial partial pressure of oxygen based on the simplified alveolar gas equation (assumptions of a 47 mm Hg water vapor pressure, a constant PACO2 of 40, and a RQ of 0.8) and an A-a gradient of 5 mm Hg. Hyperventilation stimulated by hypoxemia will normally drive down the PACO2, so this calculator will underestimate the PaO2. It outputs the hypoxia symptoms that can manifest as well as the likelihood of different acute mountain sicknesses.
Commerical aircraft (high pressure differential vehicles) are pressurized between 6,000-8,000 feet, with newer airliners staying on the lower end of 6,000 ft. This makes it very rare for airline passengers to experience any type of mountain sickness symptoms.
A baseline PaO2 > 70 is generally considered safe for airline travel. Values lower than this will benefit from supplemental O2 during flight. If there is concern, a hypoxia altitude simulation test (HAST) can be performed. This is done by determining the patient’s PaO2 while breathing a gas mixture that recreates the partial pressure of oxygen in flight (85% N2 and 15% O2). If the provoked PaO2 is <55 mm Hg, medical oxygen must be considered.
This calculator uses the hydrostatic loss equation (Ph = 0.78 * h * G) to calculate systolic brain perfusion based on the starting systolic pressure, the aortic valve-to-brain distance, the angle of recline, and the level of +Gz acceleration experienced. On average, every increase in +Gz decreases the systolic perfusion by 30 mm Hg when sitting upright.
Blackout occurs at an average of 4.8 +Gz for relaxed patients without Anti-G suits with a 1 G/s onset rate, and unconsciousness occurs at an average of 5.4 +Gz. Intraocular pressure, normally 10-20 mm Hg, is subtracted from the brain perfusion pressure to find the ocular perfusion pressure, which is why blackout generally happens prior to unconsciousness. The average G where peripheral light loss occurs is around 4.1 +Gz.
The brain has a 4-6 second oxygen reserve time prior to beginning to lose function. However, the baroreceptor reflex takes 6-9 seconds to kick in, with heart level blood pressure restored in 10-15 seconds. This leaves a window where an individual is susceptible to G-LOC, especially after a -Gz maneuver has already reduced cardiac output and blood pressure (the dreaded "push-pull" maneuver).
An Anti-G Straining Maneuver (AGSM) can raise tolerance to +Gz by up to 3 G. Conventional Anti-G suits can raise tolerance by 1-1.5 Gz, with advanced technology anti-G suits (ATAGS) raising tolerance another 0.5-1 Gz. The addition of positive pressure breathing for G (PBG) reduces fatigue from the AGSM and increases aortic pressure, and with the addition of a chest counterpressure garment (jerkin), can sometimes eliminate the need for an AGSM.
It is important to understand the acceleration vectors in aerospace medicine and the resulting inertial vectors. The acceleration vectors are as follows:
+Gz - The craft is accelerating upward (an elevator going to a higher floor).
-Gz - The craft is accelerating downward (an elevator going to a lower floor).
+Gx - The craft is accelerating forward (a car going forward).
-Gx - The craft is accelerating backward (a car reversing).
+Gy - The craft is accelerating to the right (a car turning to the right).
-Gy - The craft is accelerating to the left (a car turning to the left).
The resulting inertial vectors are what the pilot FEELS.
+Gz - The pilot FEELS that they are being pushed into their seat ("eyeballs down").
-Gz - The pilot FEELS that they are being lifted out of their seat ("eyeballs up").
+Gx - The pilot FEELS that they are being pushed into the backrest of the seat ("eyeballs back").
-Gx - The pilot FEELS that they are being pulled by their seatbelts/harness ("eyeballs out").
+Gy - The pilot FEELS that they are being pushed into their left armrest ("eyeballs left").
-Gy - The pilot FEELS that they are being pushed into their right armrest ("eyeballs right").
The following WebApp allows you to see the acceleration (denoted by the wind rushing past) as well as the inertial vector (the arrows) experienced by the pilot sitting upright in their seat:
Living in zero-g sounds fun, but it's terrible for our bodies. Our muscles and bones start to deteriorate without the constant 1g pull we're used to. Exercise and pharmacologic countermeasures can help prevent some atrophy, but long duration space travel may require more inventive ways to sustain humans. One way to do that is to create "artificial gravity" by spinning the craft or station. This creates a centripetal force. Unlike real gravity, astronauts wouldn't actually being pulled; they would just feeling the "floor" (e.g., the outer wall of the station) constantly pushing against them and forcing them to move in a circle. On a spinning, wheel-shaped station, that constant push from the floor feels identical to gravity.
How much "gravity" you feel depends on just two things:
Radius
Spin Speed
The core formula is simple: a = ω2 r (aka, the felt acceleration is equal to the spin speed squared, times the radius). We can compare the calculated acceleration to Earth's gravitational acceleration (9.81 m/s^2) to get the final "g-force."
There are many limitations to building a rotating space station, most of which are engineering related. But, there are human constraints as well. If the radius of the rotating station is too small, there will be a significant "gravity gradient" that is felt upon standing up (assuming the feet are on the outer wall of the rotating station, and the head is pointed toward the center). Since the head is closer to the center of the station, it would feel less gravity than your feet. If that difference is too big (generally >10%), you would feel constantly dizzy, nauseous, and disoriented when transitioning from laying down to sitting or standing and vice versa.
Therefore, to design a rotating station to gain the benefits of "artificial gravity," there needs to be a sweet spot: a station that's big enough and spins slow enough to be comfortable, all while meeting the engineering and material requirements.
This tool lets you feel out the trade-offs of that core equation for centripital acceleration:
Select "Solve For": This lets you ask the key questions.
"If I want 1g on a 200m station, how fast must it spin?" (Set Solve For: Required RPM)
"If I can only spin at 2 RPM, how big must my station be?" (Set Solve For: Required Radius)
Check the "Physiological Impact":
Look at the "Difference %". It is suggested to stay below 10% to keep most people comfortable.
Check the "Tangential Velocity". This is how fast, in mph, the floor is actually moving.
Go ahead and play with the numbers. Try to design a station that keeps the "Difference %" in the comfort zone. You'll quickly see why engineers are planning stations that are hundreds of meters wide or to mimic the lower gravity of the Moon (1/6 Earth's gravity) or Mars (1/3 Earth's gravity).
This calculator is designed to demonstrate the tyranny of the ideal rocket equation. The calculation assumes a constant acceleration and does not account for factors such as gravity losses or propulsion system inefficiencies. It provides a basic estimate based on the ideal rocket equation.
Delta V examples:
ISS Low Earth Orbit - 7.8 km/s
Earth escape velocity - 11.2 km/s
Gravity, steering, and atmospheric drag losses are dependent on the duration of launch and can require an additional ~1.5-2 km/s.
Some example specific impulses:
Space Shuttle Solid Rocket Booster - 250 sec
LOX/RP1 @ sea level - 283 sec
LOX/RP1 in vacuum - 312 sec
LOX/Liquid methane @ sea level - 327 sec
LOX/Liquid methane in vacuum - 350 sec
LOX/Liquid Hydrogen - 450 sec
Example payload masses:
SpaceX dragon capsule - ~ 12,500 kg
Falcon 9 dry weight - ~29,500 kg
Starship LEO payload capacity - ~150,000 kg
The "Wave Maker" is a tool for visualizing the fundamental components of complex acoustic and vibratory phenomena. All complex signals (from cockpit noise and communication signals to whole-body vibration profiles) can be deconstructed into a summation of simple sine waves. This application allows for the manipulation of these simple waves to observe how they superimpose to create a new, resultant waveform.
The sliders provide control over the three fundamental parameters of a waveform:
1. Amplitude (Intensity / Magnitude)
Amplitude describes the maximum displacement or magnitude of the wave from its equilibrium position.
In Acoustics: Amplitude correlates with the Sound Pressure Level (SPL) and perceived loudness. High-amplitude acoustic waves carry more energy, posing a greater risk of hearing damage.
In Vibration: Amplitude relates to the magnitude of displacement or acceleration, a key factor in biodynamic stress and Whole-Body Vibration (WBV) analysis.
2. Frequency (Spectral Content)
Frequency is the rate of oscillation, measured in cycles per second, or Hertz (Hz). This parameter defines the spectral content of the signal.
In Acoustics: Frequency determines the psychoacoustic correlate of pitch (e.g., low-frequency hum from avionics vs. high-frequency whine from turbines).
In Vibration: Frequency is critical for determining physiological impact, as different body segments and organs have unique resonant frequencies (e.g., 4-8 Hz for the thoraco-abdominal system).
3. Phase (Temporal Relationship)
Phase describes the temporal offset of a waveform relative to a reference point, typically measured in degrees or radians. In this tool, it controls the timing of the second wave relative to the first, which is critical for analyzing interference.
After adding a second wave, the third (green) "Resultant Wave" is a visual representation of the principle of superposition. It is the linear summation of the amplitudes of Wave 1 and Wave 2 at every point in time.
Constructive Interference occurs when two waveforms are in-phase (i.e., their peaks and troughs align). Their amplitudes summate, resulting in a new waveform of increased amplitude and energy.
Application: Set both waveforms to identical parameters (Phase = 0). The resultant wave will exhibit double the amplitude of the individual waves. This effect can lead to "hot spots" in sound or vibration.
Destructive Interference occurs when two waveforms are perfectly out-of-phase (180 degrees). The peak of one wave aligns with the trough of the other, and their amplitudes mutually cancel.
Application: Set identical Amplitude and Frequency, then adjust Phase to 3.14 (pi). The resultant (green) wave will be nullified (flat). This is the core principle behind Active Noise Reduction (ANR) systems used in aviation headsets, which sample low-frequency cockpit noise and generate an anti-phase signal to cancel it.
The FFT Sound Mixer is an interactive web application designed to provide an intuitive, hands-on understanding of the Fast Fourier Transform (FFT) and its relevance in the aerospace environment. The tool demonstrates the core principle of additive synthesis: that all complex sounds and vibrations (e.g., cockpit noise, helicopter rotor wash) are simply the sum of multiple, simple sine waves of different frequencies and amplitudes. By allowing users to "build" a complex wave from its constituent parts, the app provides a foundational understanding for interpreting noise dosimetry, speech intelligibility reports, and vibration analyses.
In aerospace medicine, we are constantly analyzing complex signals. The "noise" in a cockpit, the vibration from a rotor, or even the output of an EEG are all complex waveforms when viewed in the Time Domain (i.e., plotting their amplitude over time, as on an oscilloscope). This view shows us the result of many combined simple waves.
The Fast Fourier Transform (FFT) is a mathematical algorithm that acts as a "prism" for signals.
A glass prism takes a beam of white light (a complex signal with all colors combined) and separates it into its constituent colors (its "frequency spectrum").
An FFT takes a complex sound or vibration signal from the Time Domain and separates it into its individual frequencies on a plot of amplitude vs. frequency. This is called the Frequency Domain.
This app works as a "reverse FFT." Instead of decomposing a complex sound, it lets you compose one. The sliders represent the Frequency Domain (the ingredient list), and the graph shows the resulting Time Domain waveform (the final "mixed" sound). The application is split into two halves, mirroring the two domains:
Left Side (Frequency Domain / "The Mixer"): This pane represents the output of an FFT analysis. Each slider allows you to control the amplitude (volume) of a single, pure-tone frequency (e.g., 50 Hz, 120 Hz, 1000 Hz). When all sliders are at zero, the result is silence (a flat line).
Right Side (Time Domain / "The Final Waveform"): This graph displays the summative waveform in real-time.
Interaction: As a user increases the "50 Hz" slider, a simple, low-frequency sine wave appears. If the user then increases the "1000 Hz" slider, they will visibly see the high-frequency wave "riding on top of" the low-frequency wave. The "Final Waveform" is the mathematical sum of all active sliders at any given point in time.
The "Play Sound" button connects the visual waves to auditory sounds. The user hears that the combination of a low hum and a high pitch creates a sound far more complex and machine-like than either tone alone. This directly simulates how the low-frequency hum of an engine and the high-frequency whine of a gearbox combine to create the overall cockpit noise signature.
Understanding this has direct clinical and operational applications for protecting aircrew:
Noise-Induced Hearing Loss (NIHL): An FFT analysis of a cockpit's noise signature tells you which frequencies are most hazardous. This is critical for selecting appropriate hearing protection (HPDs), as different HPDs attenuate different frequencies.
Speech Intelligibility: Human speech primarily occupies the 300 Hz to 3,000 Hz range. An FFT of cockpit noise shows which frequencies in the environment will mask the critical frequencies of speech, allowing for better design of active noise reduction (ANR) headsets and communication systems.
Biodynamic Interference (Vibration): Low-frequency noise is vibration. An FFT of a helicopter's airframe can identify specific vibration frequencies. This is clinically relevant for diagnosing biodynamic interference, where specific frequencies may resonate with the spine, viscera, or interfere with visual acuity.
Machine & Health Diagnostics: Just as an EKG's FFT can reveal heart rate variability, an FFT of a machine's vibration signature can be used for diagnostics. A new, unexpected frequency peak on a jet engine's FFT signature can warn maintainers of a failing bearing before it becomes a catastrophic failure in-flight.
This interactive web application, the "Vibration Dose Monitor," provides a hands-on demonstration of a core concept in aerospace human factors: the measurement of vibration exposure and its direct relationship to cumulative physiological fatigue.
The central challenge in vibration analysis is quantifying a complex, oscillating signal. This tool is designed to move the learner beyond simplistic metrics (like Peak) and build an intuitive understanding of why Root Mean Square (RMS) is the gold-standard metric for assessing vibration dose. It helps:
Define and Visualize RMS: Explain the "Square, Mean, Root" process.
Distinguish Peak vs. RMS: Differentiate between a high-peak, low-energy event (like a jolt) and a low-peak, high-energy (high-RMS) event (like sustained engine rumble).
Link RMS to Dose: Justify why RMS, not Peak, is the critical metric for predicting and preventing cumulative fatigue and musculoskeletal injury from vibration exposure.
This first section is a static, interactive demonstrator. You can use the sliders to manipulate the Amplitude and Frequency of a clean sine wave. The chart instantly updates, showing:
The original signal (blue)
The Squared signal (red)
The Mean of the squared signal (yellow dashed line)
The final Root (the RMS value) (blue dashed line)
The amplitude is the primary driver of RMS (doubling the amplitude quadruples the power). For a simple sine wave, RMS is independent of frequency. RMS is a measure of the signal's power or intensity.
This second section applies this knowledge to a dynamic, operational scenario. It directly links the physical metric (RMS) to the physiological consequence (fatigue).
The "Cumulative Fatigue Dose" bar slowly climbs based on the RMS exposure over time. You can inject a single high amplitude jolt or add a continuous engine rumble to see how it affects the RMS and cumulative dose acquisition rate.
"Add Single Jolt" (A Peak Event): Simulates turbulence or a hard landing.
"Add Engine Rumble" (An RMS Event): Simulates persistent, high-frequency (but low-peak) vibration from engines or rotors.
While a high-peak jolt is startling, it does not contribute significantly to the cumulative vibration "dose" that causes fatigue and long-term injury. It is the sustained, high-RMS vibration that is the primary threat.